> System <
# Project Jeza would be an action-RPG Here's the specifics
-
*** The global gaming system ***
In "Project JEZA" you play as Jeza NIVEN a skilled fighter who will go trough a lot during his adventures​
You will control him walking, running, jumping an swimming around the world, in cities, villages or in nature.​
During these times you'll come accross hostiles and without transition the character(s) will take formation in front of that enemy for the showdown to begin.
You may die giving you the "Game Over" or you may win letting you go further.
After a battle won you don't receive your reward imediatly, you must reach a save point or a safe zone
( village, city, camp, and so on . . . )
There you'll see the experience point and the objects you earn trough battle and expedition​
you may find objects in safes, on ennemies, on the ground, and so on...
You may earn experience trough battle but also from running (more move potential), jumping (more agility), attacking (more strenght), using magic (more magical abilities), long range attack (more precision)
or by going trought training ( training center, master teachings, base trainign camps, etc . . . ) Giving you experiences and sometimes skills
-
*** The battle system ***
The ennemies appear on the field and 3 things may happen
> you may avoid them ​​
> They may spot you and hit you (giving them the 1st strike in battle)​
> And you may hit them first ( giving you the 1st strike in battle )
​When a battle is engaged the team of 1 to 4 member takes position in front of the ennemy without transition, according to 3 criteria given before or during the fight​
> "Stay back" a long range position to take minimal damage from the enemy to throw long range attack or to support other team mates​
> "Be careful" a middle range position both offensive and defensive
> "Rush him" a close range position, the most offensive but taking more damage. For the thougest characters.​
When it's your turn you can do 3 things each one costing Action Points (AP)​
> You can move in the field in real time
> you can attack with close or long range weapon also in real time
> You can open a shortcut menu wich will freeze time to either: use an object, use magic, use a skill or change a position order​
When a character reaches the " state of Rage" ( given according to you Rage point setup "revenge, affinity, and so on . . . )
> You can unleash every last Action point you have a Rage technic either physical or magic who will automatically hit the ennemy without costing any movement point and with a power depending of you strenght/magical level the number of action point you might put into and the ratio of the skill you use
When it's the enemy turn, every character takes back his position in the formation and wait for the enemy blow
> The characters may take the shot, avoid the shot, or counter-attack it ( according to the character status )​
-
*** 3d Models ***
3d models of Project Jeza from early ones to newest
Jeza 1 | Jeza 1 | Jeza 1 |
---|---|---|
Jeza 2 | Jeza 2 | Jeza 3 |
Jeza 3 | Jeza 3 | Jeza 3 |
Jeza 3 | Jeza 4 | Jeza 4 |
Jeza 4 | Jeza 4 | Jeza 4 |
Jeza 4 | Jeza 5 | Jeza 5 |
Jeza 5 | Jeza 5 | Jeza 5 |